Bodenhamer, David J., et al. Deep Maps and Spatial Narratives. Indiana University Press, 2015.
Campt, Tina. Listening to Images. Duke University Press, 2017.
Chun, Wendy Hui Kyong. “The Enduring Ephemeral, or the Future Is a Memory.” Critical Inquiry, vol. 35, no. 1, 2008, pp. 148–171., doi:10.1086/595632.
Clarke, Andy, and Grethe Mitchell, eds. Videogames and art. Intellect books, 2007.
Macklin, Colleen, and John Sharp. Games, Design and Play: A detailed approach to iterative game design. Addison-Wesley Professional, 2016.
Hjorth, Larissa, and Kristen Sharp. “The Art of Ethnography: the Aesthetics or Ethics of Participation?” Visual Studies, vol. 29, no. 2, 2014, pp. 128–135., doi:10.1080/1472586x.2014.887261.
Laiti, Outi, et al. “Sustaining Intangible Heritage through Video Game Storytelling - the Case of the Sami Game Jam.” International Journal of Heritage Studies, vol. 27, no. 3, 2020, pp. 296–311., doi:10.1080/13527258.2020.1747103.
Low, Setha. Spatializing Culture: The Ethnography of Space and Place. Routledge, 2017.
Macklin, Colleen, and John Sharp. Games, Design and Play: A detailed approach to iterative game design. Addison-Wesley Professional, 2016.
Maza, Antonio José. “The Expressive Power of the Possible Worlds Theory in Video Games: When Narratives Become Interactive and Fictional Spaces.” Comunicação e Sociedade, vol. 27, 2015, pp. 289–302., doi:10.17231/comsoc.27(2015).2102.
Mortensen, Torill Elvira. "Aesthetic Theory and the Video Game." American Journal of Play 7.1 (2014): 130. Nakamura, L. (2020). Feeling good about feeling bad: virtuous virtual reality and the automation of racial empathy. Journal of Visual Culture, 19(1), 47–64. https://doi.org/10.1177/1470412920906259
Panofsky, Ruth, and Kathleen Kellett. Cultural Mapping and the Digital Sphere: Place and Space. The University of Alberta Press, 2015.