— Production is all staggered. Writing starts first, then storyboarding, and then I come in with character design. After that it's animation and post-production. The writers and the creator are the main people that define who characters are going to be. I take care of the design. So, if they're going to be various types of food, like in Apple and Onion, I have to design it that way. Sometimes I would get detailed specifics: George, the creator, is Egyptian, so, he sometimes would have really specific types Egyptian candy in mind that he would give me reference for.
I describe character designing as the costume designer of a show. I'll be the one who's designing their clothes. So, I have to do my research on types of attire or the time frame of the show. Design-wise, I take care of anything character-related.
As a character designer, I do turnarounds of the characters, mouth charts, expression charts, and concepts – different versions of the characters and incidentals (background characters). Often that's the fun part of the show: at the beginning, we just have our main cast, but then we need to fill out the world to populate the streets! A big portion of character design – probably 60-70% of the work – is dedicated to special poses. We get the storyboards with particularly challenging poses pointed out, so that the character designers will draw them out to help the animators make it smoother.
Beyond that, my work is supervising other character designers. So, I do turnarounds, mouth charts, special poses, and then I'm a filter: I give feedback, notes, advice, and guide the quality level of the work coming in and making sure it's all consistent. If you have two or three character designers, they all have their own, unique way of drawing, their own tendencies. It’s a fun challenge; getting consistency amongst the broad spectrum of designers.